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AudioClip.frequency

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public var frequency: int;
public int frequency;
public frequency as int

Description

サンプリング周波数(RO)

	// Prints the frequency of the attached audio in Hz
	Debug.Log(audio.clip.frequency);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        Debug.Log(audio.clip.frequency);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		Debug.Log(audio.clip.frequency)