AudioClipオブジェクトのチャンネル(RO)
// Prints how many channels the attached audio source has // 1 --> Mono // 2+ Stereo Debug.Log(audio.clip.channels);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { Debug.Log(audio.clip.channels); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: Debug.Log(audio.clip.channels)