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AudioChorusFilter.wetMix2

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public var wetMix2: float;
public float wetMix2;
public wetMix2 as float

Description

第二コーラスタップのボリューム(デフォルトは0.5)。このタップは第一タップより90

	// Produce random mixes with the Chorus filter.

	@script RequireComponent(AudioSource)
	@script RequireComponent(AudioChorusFilter)

	function Update() {
		GetComponent(AudioChorusFilter).wetMix1 = Mathf.Sin(Time.time)*0.5 + 0.5;
		GetComponent(AudioChorusFilter).wetMix2 = Mathf.Cos(Time.time)*0.5 + 0.5;
		GetComponent(AudioChorusFilter).wetMix3 = Random.Range(0.0,1.0);;
	}
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioChorusFilter))]
public class ExampleClass : MonoBehaviour {
    void Update() {
        GetComponent<AudioChorusFilter>().wetMix1 = Mathf.Sin(Time.time) * 0.5F + 0.5F;
        GetComponent<AudioChorusFilter>().wetMix2 = Mathf.Cos(Time.time) * 0.5F + 0.5F;
        GetComponent<AudioChorusFilter>().wetMix3 = Random.Range(0.0F, 1.0F);
    }
}
import UnityEngine
import System.Collections

[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioChorusFilter))]
public class ExampleClass(MonoBehaviour):

	def Update() as void:
		GetComponent[of AudioChorusFilter]().wetMix1 = ((Mathf.Sin(Time.time) * 0.5F) + 0.5F)
		GetComponent[of AudioChorusFilter]().wetMix2 = ((Mathf.Cos(Time.time) * 0.5F) + 0.5F)
		GetComponent[of AudioChorusFilter]().wetMix3 = Random.Range(0.0F, 1.0F)