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AssetPostprocessor.LogWarning

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public function LogWarning(warning: string, context: Object = null): void;
public void LogWarning(string warning, Object context = null);
public def LogWarning(warning as string, context as Object = null) as void

Description

コンソールに警告ログを表示します

Pass an asset as the second argument to link the warning to the asset in the editor. See Also: Debug.LogWarning.

	// Compress all the imported audio files and 
	// report a warning when the importer sound is 2D.

	class PreprocessAudioSettings extends AssetPostprocessor {
			function OnPreprocessAudio() {
				var importer : AudioImporter = assetImporter;
				importer.format  = AudioImporterFormat.Compressed;
				if(!importer.threeD)
					LogWarning(assetPath + " is a 2D sound");
			}
	}