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Pass an asset as the second argument to link the warning to the asset in the editor. See Also: Debug.LogWarning.
// Compress all the imported audio files and // report a warning when the importer sound is 2D. class PreprocessAudioSettings extends AssetPostprocessor { function OnPreprocessAudio() { var importer : AudioImporter = assetImporter; importer.format = AudioImporterFormat.Compressed; if(!importer.threeD) LogWarning(assetPath + " is a 2D sound"); } }