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AssetDatabase.ImportPackage

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public static function ImportPackage(packagePath: string, interactive: bool): void;
public static void ImportPackage(string packagePath, bool interactive);
public static def ImportPackage(packagePath as string, interactive as bool) as void

Description

現在のプロジェクトに packagePath を使用してunitypackageをインポートします。

If interactive is true, an import package dialog will be opened, else all assets in the package will be imported into the current project.