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AssetBundle.LoadAsync

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public function LoadAsync(name: string, type: Type): AssetBundleRequest;
public AssetBundleRequest LoadAsync(string name, Type type);
public def LoadAsync(name as string, type as Type) as AssetBundleRequest

Description

非同期でバンドルから与えられた typename でオブジェクトをロードします。

非同期ロードは Unity Pro が必要です。 See Also: AssetBundleRequest.