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AnimationCurve.AnimationCurve

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public function AnimationCurve(params keys: Keyframe[])
public AnimationCurve(params Keyframe[] keys);
public def AnimationCurve(*keys as Keyframe[])

Description

キーフレームの任意の数からアニメーションカーブを作成します。

これは Keyframe パラメーター変数からカーブを作成します。もしキーフレーム配列からカーブを作成したい場合、 空のカーブを作成し keys プロパティを割り当てます。

	// An ease in, ease out animation curve (tangents are all flat)
	var curve = new AnimationCurve(Keyframe(0, 0), Keyframe(1, 1));
	
	function Update () {
		transform.position.x = Time.time;
		transform.position.y = curve.Evaluate(Time.time);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public AnimationCurve curve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1));
    void Update() {
        transform.position.x = Time.time;
        transform.position.y = curve.Evaluate(Time.time);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public curve as AnimationCurve = AnimationCurve(Keyframe(0, 0), Keyframe(1, 1))

	def Update() as void:
		transform.position.x = Time.time
		transform.position.y = curve.Evaluate(Time.time)

Description