言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

Animation.Blend

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function Blend(animation: string, targetWeight: float = 1.0F, fadeLength: float = 0.3F): void;
public void Blend(string animation, float targetWeight = 1.0F, float fadeLength = 0.3F);
public def Blend(animation as string, targetWeight as float = 1.0F, fadeLength as float = 0.3F) as void

Description

targetWeight 秒かけて targetWeightanimation という名のアニメーションをブレンドします。

他のアニメーション再生は影響を受けません。