エディターが再生モードかどうか
Setting isPlaying delays the result until after all script code has completed for this frame.
See Also: isPaused, isPlayingOrWillChangePlaymode.
using UnityEngine; using UnityEditor;
// Simple example where EditorApplication.isPlaying is watched to // report whether game is played or not.
public class EditorPlaying : EditorWindow { [MenuItem("Examples/EditorApplication.isPlaying demo")] static void Init() { EditorWindow window = GetWindow(typeof(EditorPlaying)); window.position = new Rect(100, 100, 150, 50); window.Show(); }
void OnGUI() { if (EditorApplication.isPlaying) { EditorGUILayout.LabelField("Playing"); } else { EditorGUILayout.LabelField("Not playing"); } } }