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public static bool isPlaying;


Is editor currently in play mode?

Setting isPlaying delays the result until after all script code has completed for this frame.

See Also: isPaused, isPlayingOrWillChangePlaymode.

using UnityEngine;
using UnityEditor;

// Simple example where EditorApplication.isPlaying is watched to // report whether game is played or not.

public class EditorPlaying : EditorWindow { [MenuItem("Examples/EditorApplication.isPlaying demo")] static void Init() { EditorWindow window = GetWindow(typeof(EditorPlaying)); window.position = new Rect(100, 100, 150, 50); window.Show(); }

void OnGUI() { if (EditorApplication.isPlaying) { EditorGUILayout.LabelField("Playing"); } else { EditorGUILayout.LabelField("Not playing"); } } }

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