Version: 2022.3
言語: 日本語
public static Quaternion rotationUniform ;


ランダムな Quaternion 型の値を返します(読み取り専用)

Employs Hopf fibration to return a random Quaternion within a uniformly distributed selection space. Gives higher quality results compared to the more naive approach employed by rotation, though at a 40% performance cost.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Sets a random orientation for the object. transform.rotation = Random.rotationUniform; } }