Version: 2022.3
言語: 日本語
public float fps ;

説明

Control how quickly the animation plays.

The system uses this property when ParticleSystem.TextureSheetAnimationModule.timeMode is set to FPS.

using UnityEngine;

[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float fps = 30.0f;

void Start() { ps = GetComponent<ParticleSystem>();

var main = ps.main; main.startLifetimeMultiplier = 2.0f;

var tex = ps.textureSheetAnimation; tex.enabled = true; tex.timeMode = ParticleSystemAnimationTimeMode.FPS; tex.numTilesX = 4; tex.numTilesY = 2; }

void Update() { var tex = ps.textureSheetAnimation; tex.fps = fps; }

void OnGUI() { GUI.Label(new Rect(25, 20, 100, 30), "FPS");

fps = GUI.HorizontalSlider(new Rect(125, 25, 100, 30), fps, 1.0f, 60.0f); } }