Version: 2019.4
public static void FlexibleSpace ();



Flexible spaces use up any leftover space in a layout.

Note: This will override the GUILayout.ExpandWidth and GUILayout.ExpandHeight

Flexible Space in a GUILayout Area.

using UnityEngine;

public class ExampleScript : MonoBehaviour { float sliderValue = 1.0f;

void OnGUI() { // Wrap everything in the designated GUI Area GUILayout.BeginArea(new Rect(0, 0, 200, 60)); // Begin the singular Horizontal Group GUILayout.BeginHorizontal(); // Place a Button normally GUILayout.RepeatButton("A button with\ntwo lines"); // Place a space between the button and the vertical area // so it fits the whole area GUILayout.FlexibleSpace(); // Arrange two more Controls vertically beside the Button GUILayout.BeginVertical(); GUILayout.Box("Value:" + Mathf.Round(sliderValue)); sliderValue = GUILayout.HorizontalSlider(sliderValue, 0.0f, 10f);

// End the Groups and Area GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.EndArea(); } }