position | 表示位置 |
foldout | 表示されている折り畳みの状態 |
content | 表示するラベル |
style | オプションの GUIStyle |
toggleOnLabelClick | ラベルはクリックできるコントロールの部分になる必要がありますか。 |
bool ユーザーによって選択された折り畳みの状態。 True の場合、サブオブジェクトを表示する必要があります。
Makes a label with a foldout arrow to the left of it.
これは親が折り畳まれており、子オブジェクトを表示するような構造のツリーやフォルダーを作成するために便利です。
Foldout in an Editor Window.
using UnityEditor; using UnityEngine; using System.Collections;
// Create a foldable menu that hides/shows the selected transform position. // if no Transform is selected, the Foldout item will be folded until a transform is selected. public class EditorGUIFoldout : EditorWindow { public bool showPosition = true; public string status = "Select a GameObject"; [MenuItem("Examples/Foldout Usage")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorGUIFoldout)); window.position = new Rect(0, 0, 150, 60); window.Show(); }
void OnGUI() { showPosition = EditorGUI.Foldout(new Rect(3, 3, position.width - 6, 15), showPosition, status); if (showPosition) if (Selection.activeTransform) { Selection.activeTransform.position = EditorGUI.Vector3Field(new Rect(3, 25, position.width - 6, 40), "Position", Selection.activeTransform.position); status = Selection.activeTransform.name; }
if (!Selection.activeTransform) { status = "Select a GameObject"; showPosition = false; } }
void OnInspectorUpdate() { Repaint(); } }
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