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Camera.WorldToScreenPoint

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マニュアルに切り替える
public function WorldToScreenPoint(position: Vector3): Vector3;
public Vector3 WorldToScreenPoint(Vector3 position);

Parameters

Description

ワールド空間の position をスクリーン空間に変換します。

スクリーン座標はピクセル単位で定義されています。画面の左下は(0, 0)、右上は 右上は ( pixelWidthpixelHeight) になります。Z 位置はワールドユニットでカメラからの距離になります。

no example available in JavaScript
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform target; Camera camera; void Start() { camera = GetComponent<Camera>(); } void Update() { Vector3 screenPos = camera.WorldToScreenPoint(target.position); Debug.Log("target is " + screenPos.x + " pixels from the left"); } }