public RenderTexture targetTexture ;

説明

移動先のレンダーテクスチャ

Usually cameras render directly to screen, but for some effects it is useful to make a camera render into a texture. This is done by creating a RenderTexture object and setting it as targetTexture on the camera. The camera will then render into that texture.

targetTexture が null を返す場合、カメラは画面をレンダリング先にします。

When rendering into a texture, the camera always renders into the whole texture; effectively rect and pixelRect are ignored.

It is also possible to make camera render into separate RenderBuffers, or into multiple textures at once, using SetTargetBuffers function.

See Also: RenderTexture, SetTargetBuffers.