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    Class SignalEmitter

    Interface implemented by markers.

    Inheritance
    object
    Object
    ScriptableObject
    Marker
    SignalEmitter
    Implements
    IMarker
    INotification
    INotificationOptionProvider
    Inherited Members
    Marker.parent
    Marker.time
    Marker.OnInitialize(TrackAsset)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.Timeline
    Assembly: solution.dll
    Syntax
    [Serializable]
    [CustomStyle("SignalEmitter")]
    [ExcludeFromPreset]
    public class SignalEmitter : Marker, IMarker, INotification, INotificationOptionProvider
    Remarks

    A marker is a point in time.

    Properties

    Name Description
    asset

    Asset representing the signal being emitted.

    emitOnce

    Use emitOnce to emit this signal once during loops.

    retroactive

    Use retroactive to emit the signal if playback starts after the SignalEmitter time.

    See Also

    Marker
    SignalAsset
    SignalReceiver
    概要
    トップに戻る
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