Class Marker
Use Marker as a base class when creating a custom marker.
Implements
Inherited Members
Namespace: UnityEngine.Timeline
Assembly: solution.dll
Syntax
public abstract class Marker : ScriptableObject, IMarker
Remarks
A marker is a point in time.
Properties
| Name | Description |
|---|---|
| parent | The track that contains the marker. |
| time | The time set for the marker, in seconds. |
Methods
| Name | Description |
|---|---|
| OnInitialize(TrackAsset) | Override this method to receive a callback when the marker is initialized. |