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    Class AudioTrack

    A Timeline track that can play AudioClips.

    Inheritance
    object
    Object
    ScriptableObject
    PlayableAsset
    TrackAsset
    AudioTrack
    Implements
    IPlayableAsset
    IPropertyPreview
    ISerializationCallbackReceiver
    Inherited Members
    TrackAsset.m_Clips
    TrackAsset.start
    TrackAsset.end
    TrackAsset.duration
    TrackAsset.muted
    TrackAsset.mutedInHierarchy
    TrackAsset.timelineAsset
    TrackAsset.parent
    TrackAsset.GetClips()
    TrackAsset.isEmpty
    TrackAsset.hasClips
    TrackAsset.hasCurves
    TrackAsset.isSubTrack
    TrackAsset.GetChildTracks()
    TrackAsset.curves
    TrackAsset.locked
    TrackAsset.lockedInHierarchy
    TrackAsset.supportsNotifications
    TrackAsset.CreateCurves(string)
    TrackAsset.CreateTrackMixer(PlayableGraph, GameObject, int)
    TrackAsset.CreatePlayable(PlayableGraph, GameObject)
    TrackAsset.CreateDefaultClip()
    TrackAsset.CreateClip<T>()
    TrackAsset.DeleteClip(TimelineClip)
    TrackAsset.CreateMarker(Type, double)
    TrackAsset.CreateMarker<T>(double)
    TrackAsset.DeleteMarker(IMarker)
    TrackAsset.GetMarkers()
    TrackAsset.GetMarkerCount()
    TrackAsset.GetMarker(int)
    TrackAsset.GatherProperties(PlayableDirector, IPropertyCollector)
    TrackAsset.OnCreateClip(TimelineClip)
    TrackAsset.CalculateItemsHash()
    TrackAsset.CreatePlayable(PlayableGraph, GameObject, TimelineClip)
    TrackAsset.GetAnimationClipHash(AnimationClip)
    TrackAsset.OnBeforeTrackSerialize()
    TrackAsset.OnAfterTrackDeserialize()
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.Timeline
    Assembly: solution.dll
    Syntax
    [Serializable]
    [TrackClipType(typeof(AudioPlayableAsset), false)]
    [TrackBindingType(typeof(AudioSource))]
    [ExcludeFromPreset]
    public class AudioTrack : TrackAsset, IPlayableAsset, IPropertyPreview, ISerializationCallbackReceiver

    Properties

    Name Description
    outputs

    Returns a description of the PlayableOutputs that will be created by this track.

    Methods

    Name Description
    CreateClip(AudioClip)

    Create an TimelineClip for playing an AudioClip on this track.

    Extension Methods

    TrackExtensions.IsCollapsed(TrackAsset)
    TrackExtensions.IsVisibleInHierarchy(TrackAsset)
    TrackExtensions.SetCollapsed(TrackAsset, bool)
    TrackAssetExtensions.GetGroup(TrackAsset)
    TrackAssetExtensions.SetGroup(TrackAsset, GroupTrack)
    概要
    トップに戻る
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