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    Method CreatePlayable

    CreatePlayable(PlayableGraph, GameObject)

    Overrides PlayableAsset.CreatePlayable(). Not used in Timeline.

    Declaration
    public override sealed Playable CreatePlayable(PlayableGraph graph, GameObject go)
    Parameters
    Type Name Description
    PlayableGraph graph
    GameObject go
    Returns
    Type Description
    Playable
    Overrides
    PlayableAsset.CreatePlayable(PlayableGraph, GameObject)

    CreatePlayable(PlayableGraph, GameObject, TimelineClip)

    Constructs a Playable from a TimelineClip.

    Declaration
    protected virtual Playable CreatePlayable(PlayableGraph graph, GameObject gameObject, TimelineClip clip)
    Parameters
    Type Name Description
    PlayableGraph graph

    PlayableGraph that will own the playable.

    GameObject gameObject

    The GameObject that builds the PlayableGraph.

    TimelineClip clip

    The TimelineClip to construct a playable for.

    Returns
    Type Description
    Playable

    A playable that will be set as an input to the Track Mixer playable, or Playable.Null if the clip does not have a valid PlayableAsset

    Remarks

    By default, this method invokes Playable.CreatePlayable, sets animated properties, and sets the speed of the created playable. Override this method to change this default implementation.

    Exceptions
    Type Condition
    ArgumentException

    Thrown if the specified PlayableGraph is not valid.

    ArgumentNullException

    Thrown if the specified TimelineClip is not valid.

    概要
    トップに戻る
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