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    Class GeoDuplicationReasoningAPI

    Reasoning API that duplicates the Geolocation to every trait with a pose

    Inheritance
    Object
    Object
    ScriptableObject
    GeoDuplicationReasoningAPI
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.MARS.Data.Reasoning
    Syntax
    [CreateAssetMenu(menuName = "MARS/Developer/Geo Duplication ReasoningAPI")]
    [MovedFrom("Unity.MARS")]
    public class GeoDuplicationReasoningAPI : ScriptableObject, IReasoningAPI, IProvidesTraits<Vector2>, IProvidesTraits, IRequiresTraits<Vector2>, IRequiresTraits<Pose>, IRequiresTraits

    Properties

    processSceneInterval

    Declaration
    public float processSceneInterval { get; }
    Property Value
    Type Description
    Single
    Implements
    IReasoningAPI.processSceneInterval

    Methods

    GetProvidedTraits()

    Declaration
    public TraitDefinition[] GetProvidedTraits()
    Returns
    Type Description
    TraitDefinition[]
    Implements
    IProvidesTraits.GetProvidedTraits()

    GetRequiredTraits()

    Get the TraitRequirements that are required by this object

    Declaration
    public TraitRequirement[] GetRequiredTraits()
    Returns
    Type Description
    TraitRequirement[]

    The required traits

    Implements
    IRequiresTraits.GetRequiredTraits()

    ProcessScene()

    In here, a Reasoning API should do large-scale processing of a scene to make new data

    Declaration
    public void ProcessScene()
    Implements
    IReasoningAPI.ProcessScene()

    Setup()

    One-time setup for a Reasoning API which allows usage of Functionality Injection methods

    Declaration
    public void Setup()
    Implements
    IReasoningAPI.Setup()

    TearDown()

    One-time tear down for a Reasoning API

    Declaration
    public void TearDown()
    Implements
    IReasoningAPI.TearDown()

    UpdateData()

    In here, a Reasoning API should update the properties of any bits of data it created or altered

    Declaration
    public void UpdateData()
    Implements
    IReasoningAPI.UpdateData()

    Extension Methods

    IProvidesTraitsMethods.AddOrUpdateTrait<T>(IProvidesTraits<T>, Int32, String, T)
    IProvidesTraitsMethods.RemoveTrait<T>(IProvidesTraits<T>, Int32, String)
    IReasoningAPIMethods.ChangeProcessSceneInterval(IReasoningAPI)
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