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    Class SpriteSkin

    Deforms the Sprite that is currently assigned to the SpriteRenderer in the same GameObject.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    SpriteSkin
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.didStart
    MonoBehaviour.didAwake
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, Boolean)
    Component.GetComponentInParent(Type)
    UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    UnityEngine.Object.FindFirstObjectByType<T>()
    UnityEngine.Object.FindAnyObjectByType<T>()
    UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    UnityEngine.Object.FindFirstObjectByType(System.Type)
    UnityEngine.Object.FindAnyObjectByType(System.Type)
    Object.FindObjectOfType(Type, Boolean)
    UnityEngine.Object.FindFirstObjectByType(System.Type, UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindAnyObjectByType(System.Type, UnityEngine.FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.U2D.Animation
    Syntax
    [Preserve]
    [ExecuteInEditMode]
    [DefaultExecutionOrder(-1)]
    [DisallowMultipleComponent]
    [RequireComponent(typeof(SpriteRenderer))]
    [AddComponentMenu("2D Animation/Sprite Skin")]
    [Icon("Packages/com.unity.2d.animation/Editor/Assets/ComponentIcons/Animation.SpriteSkin.png")]
    [MovedFrom("UnityEngine.U2D.Experimental.Animation")]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.2d.animation@latest/index.html?subfolder=/manual/SpriteSkin.html")]
    public sealed class SpriteSkin : MonoBehaviour, IPreviewable, ISerializationCallbackReceiver

    Properties

    alwaysUpdate

    Determines if the SpriteSkin executes even if the associated SpriteRenderer has been culled from view.

    Declaration
    public bool alwaysUpdate { get; set; }
    Property Value
    Type Description
    Boolean

    boneTransforms

    Returns the Transform Components that is used for deformation. Do not modify elements of the returned array.

    Declaration
    public Transform[] boneTransforms { get; }
    Property Value
    Type Description
    Transform[]

    An array of Transform Components.

    rootBone

    Returns the Transform Component that represents the root bone for deformation.

    Declaration
    public Transform rootBone { get; }
    Property Value
    Type Description
    Transform

    A Transform Component.

    Methods

    GetDeformedVertexPositionData()

    Gets an enumerable to iterate through all deformed vertex positions of this SpriteSkin.

    Declaration
    public IEnumerable<Vector3> GetDeformedVertexPositionData()
    Returns
    Type Description
    IEnumerable<Vector3>

    Returns an IEnumerable to deformed vertex positions.

    Exceptions
    Type Condition
    InvalidOperationException

    Thrown when there is no vertex positions or deformed vertices. HasCurrentDeformedVertices can be used to verify if there are any deformed vertices available.

    GetDeformedVertexTangentData()

    Gets an enumerable to iterate through all deformed vertex tangents of this SpriteSkin.

    Declaration
    public IEnumerable<Vector4> GetDeformedVertexTangentData()
    Returns
    Type Description
    IEnumerable<Vector4>

    Returns an IEnumerable to deformed vertex tangents.

    Exceptions
    Type Condition
    InvalidOperationException

    Thrown when there is no vertex tangents or deformed vertices. HasCurrentDeformedVertices can be used to verify if there are any deformed vertices available.

    HasCurrentDeformedVertices()

    Returns whether this SpriteSkin has currently deformed vertices.

    Declaration
    public bool HasCurrentDeformedVertices()
    Returns
    Type Description
    Boolean

    Returns true if this SpriteSkin has currently deformed vertices. Returns false otherwise.

    OnAfterDeserialize()

    Called after object is deserialized.

    Declaration
    public void OnAfterDeserialize()
    Implements
    ISerializationCallbackReceiver.OnAfterDeserialize()

    OnBeforeSerialize()

    Called before object is serialized.

    Declaration
    public void OnBeforeSerialize()
    Implements
    ISerializationCallbackReceiver.OnBeforeSerialize()
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