Approaches for adding detail to the surface of a model.
| Page | Description |
|---|---|
| Normal mapsA type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry. See in Glossary |
Techniques for adding surface detail such as bumps, grooves, and scratches that catch the light. |
| Height maps | Learn about shifting the areas of the visible surface texture, to achieve a surface-level occlusion effect. |
| Occlusion maps | Learn about providing information about which areas of the model should receive high or low indirect lighting. |
| Add light emission to a material | Make a material appear as a visible source of light in your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary. |
| Secondary Maps and Detail Mask | Learn about creating sharp detail when a material is viewed up close. |