Version: 5.5
public static uint GetTotalAllocatedMemory ();

説明

割り当てられて使用されたシステムメモリの量を返します。

The game uses the amount of memory returned by GetTotalAllocatedMemory. As GameObjects are instantiated and other GameObjects loaded or created, the value returned increases, showing that more memory is being used.

See Also: GetTotalUnusedReservedMemory, GetTotalReservedMemory.