Version: 5.5
public static Collider2D OverlapCapsule (Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle, int layerMask= DefaultRaycastLayers, float minDepth= -Mathf.Infinity, float maxDepth= Mathf.Infinity);

パラメーター

point Center of the capsule.
size Size of the capsule.
direction カプセルの向く方向
angle Angle of the capsule.
layerMask 特定レイヤーのオブジェクトのみを判定するフィルター
minDepth この値よりも大きな Z 座標(深度)にあるオブジェクトのみを含む
maxDepth この値よりも小さな Z 座標(深度)のオブジェクトのみを含む

戻り値

Collider2D 投げかけた結果が返されます。

説明

Check if a collider falls within a capsule area.

The capsule is defined by its center coordinate in world space, its size, direction and angle. The optional layerMask allows the test to check only for objects on specific layers.

Although the Z axis is not relevant for rendering or collisions in 2D, you can use the minDepth and maxDepth parameters to filter objects based on their Z coordinate. If more than one collider falls within the capsule then the one returned will be the one with the lowest Z coordinate value. Null is returned if there are no colliders in the box.

See Also: OverlapCapsule, OverlapArea, OverlapPoint, OverlapBox, OverlapCapsuleAll, OverlapCapsuleNonAlloc.