Version: 5.5
public int cullingMask ;

説明

これはシーンの一部を選択的に描画するのに使用されます。

If the GameObject's layerMask AND the camera's cullingMask is zero then the game object will be invisible from this camera. See Layers for more information. See Also: camera component.

// Only render objects in the first layer (Default layer)

camera.cullingMask = 1 << 0;