Version: 5.4
public static bool enableBinaryLog ;

説明

ビルドしたプレーヤーでプロファイラー出力ファイルを設定します

If binary log is enabled, a file is generated named "<logfile>.data" which holds binary data for the profile This becomes a large file.

関連項目: Profiler.enableBinaryLog

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Profiler.logFile = "mylog.log"; Profiler.enableBinaryLog = true; Profiler.enabled = true; } }