ビルドしたプレーヤーでプロファイラー出力ファイルを設定します
Use it with Profiler.enabled to produce profiling information
outside of the Unity Editor.
This produces a file with framerate
See Also: Profiler.enabled.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Profiler.logFile = "mylog.log"; Profiler.enabled = true; } }