Version: 5.4
public static string logFile ;

説明

ビルドしたプレーヤーでプロファイラー出力ファイルを設定します

Use it with Profiler.enabled to produce profiling information outside of the Unity Editor.

This produces a file with framerate See Also: Profiler.enabled.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Profiler.logFile = "mylog.log"; Profiler.enabled = true; } }