title | メッセージボックスのタイトル |
message | 表示されるメッセージ |
ok | OK ボタンに表示するラベル |
cancel | キャンセルボタンに表示するラベル |
モーダルダイアログを表示します
エディターでメッセージボックスを表示するにはこれを使用するようにしてください。ok
and cancel
are labels to be displayed on the dialog buttons. If cancel
is empty (the default), then only
one button is displayed. DisplayDialog returns true
if ok
button is pressed.
関連項目: DisplayDialogComplex 関数
Dialog box that shows info on the number of objects to be placed on the surface.
// Places the selected Objects on the surface of a terrain.
using UnityEngine; using UnityEditor;
public class PlaceSelectionOnSurface : ScriptableObject { [MenuItem ("Example/Place Selection On Surface")] static void CreateWizard () { Transform[] transforms = Selection.GetTransforms(SelectionMode.Deep | SelectionMode.ExcludePrefab | SelectionMode.Editable);
if (transforms.Length > 0 && EditorUtility.DisplayDialog("Place Selection On Surface?", "Are you sure you want to place " + transforms.Length + " on the surface?", "Place", "Do Not Place")) { foreach (Transform transform in transforms) { RaycastHit hit; if (Physics.Raycast(transform.position, -Vector3.up, out hit)) { transform.position = hit.point; Vector3 randomized = Random.onUnitSphere; randomized = new Vector3(randomized.x, 0F, randomized.z); transform.rotation = Quaternion.LookRotation(randomized, hit.normal); } } } } }