forward | 前方向。Vector3(0, 0, 1) と同じ意味。 |
upwards | 上方向を定義するベクトルです。 Vector3(0, 1, 0) と同意。 |
指定された forward
と upwards
方向に回転します。
Returns the computed quaternion.
If used to orient a Transform, the Z axis will be aligned with forward/
and the Y axis with upwards
if these vectors are orthogonal.
Logs an error if the forward direction is zero.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform target; void Update() { Vector3 relativePos = target.position - transform.position; Quaternion rotation = Quaternion.LookRotation(relativePos); transform.rotation = rotation; } }
関連項目: SetLookRotation.