名前により識別された、利用可能なマイクデバイスの一覧
// Get list of Microphone devices and print the names to the log function Start () { for (var device in Microphone.devices) { Debug.Log("Name: " + device); } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { foreach (string device in Microphone.devices) { Debug.Log("Name: " + device); } } }
See Also: Start, End, IsRecording.