GI の無視されるギャップの最大サイズ(ピクセルサイズの乗数)
オブジェクト同士が接近しているときのオブジェクト間の隙間を GI の計算に使用しないのかの問題を減らすために使用することができます。場合によってはオブジェクトとほとんど光が入らない非常に暗いピクセルになっているサーフェスの間に小さな隙間があるので、表面近くにオブジェクトを持つ場合、オブジェクトの周囲の表面に暗いハローを引き起こす可能性があります。それらがオブジェクトに完全に隠れておらず部分的に見えているならばこれらの暗いピクセルは見えてしまうことがあります。モデリング公差を増やすことは GI の計算がもうひとつの表面に非常に近くにあるピクセルの部分を無視させます。値はピクセルサイズの乗数です。メートルあたり 2 テクセルのリアルタイム解像度と 5cm のギャップを無視したい場合、0.01 のモデリング公差が必要です。
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