Version: 2020.1
言語: 日本語
public float leftFeetBottomHeight ;

説明

左足の底の高さを取得します

using UnityEngine;

public class Example : MonoBehaviour { Animator animator;

void Start() { animator = GetComponent<Animator>(); }

void LateUpdate() { if (animator) { Vector3 leftFootT = animator.GetIKPosition(AvatarIKGoal.LeftFoot); Quaternion leftFootQ = animator.GetIKRotation(AvatarIKGoal.LeftFoot);

Vector3 leftFootH = new Vector3(0, -animator.leftFeetBottomHeight, 0);

Vector3 pos = leftFootT + leftFootQ * leftFootH; Debug.Log(pos); } } }