Version: 2020.1
LanguageEnglish
  • C#

Animator.leftFeetBottomHeight

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public float leftFeetBottomHeight;

Description

Get left foot bottom height.

using UnityEngine;

public class Example : MonoBehaviour { Animator animator;

void Start() { animator = GetComponent<Animator>(); }

void LateUpdate() { if (animator) { Vector3 leftFootT = animator.GetIKPosition(AvatarIKGoal.LeftFoot); Quaternion leftFootQ = animator.GetIKRotation(AvatarIKGoal.LeftFoot);

Vector3 leftFootH = new Vector3(0, -animator.leftFeetBottomHeight, 0);

Vector3 pos = leftFootT + leftFootQ * leftFootH; Debug.Log(pos); } } }

Did you find this page useful? Please give it a rating: