Version: 2019.1
Experimental: this API is experimental and might be changed or removed in the future.

VFXManager.maxDeltaTime

マニュアルに切り替える
public static float maxDeltaTime ;

説明

The maximum allowed delta time for an update interval. This limit affects fixedDeltaTime and deltaTime. The tick rate is in seconds.

For in-game time, the fixedDeltaTime and deltaTime intervals are affected by Time.timeScale. These values are less than or equal to VFXManager.maxDeltaTime.

The fixedDeltaTime interval can be an integer multiple of VFXManager.fixedTimeStep.