Experimental: this API is experimental and might be changed or removed in the future.

VFXManager.maxDeltaTime

public static float maxDeltaTime;

Description

The maximum allowed delta time for an update interval. This limit affects fixedDeltaTime and deltaTime. The tick rate is in seconds.

For in-game time, the fixedDeltaTime and deltaTime intervals are affected by Time.timeScale. These values are less than or equal to VFXManager.maxDeltaTime.

The fixedDeltaTime interval can be an integer multiple of VFXManager.fixedTimeStep.

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