Version: 2019.1

IPointerClickHandler

interface in UnityEngine.EventSystems


実装インターフェース:IEventSystemHandler

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説明

OnPointerClick のコールバックを受け取りたいときにインターフェースを実装する。

Use the IPointerClickHandler Interface to handle click input using OnPointerClick callbacks. Ensure an Event System exists in the Scene to allow click detection. For click detection on non-UI GameObjects, ensure a PhysicsRaycaster is attached to the Camera.

using UnityEngine;
using UnityEngine.EventSystems;

public class Example : MonoBehaviour, IPointerClickHandler { //Detect if a click occurs public void OnPointerClick(PointerEventData pointerEventData) { //Output to console the clicked GameObject's name and the following message. You can replace this with your own actions for when clicking the GameObject. Debug.Log(name + " Game Object Clicked!"); } }

Public 関数

OnPointerClickUse this callback to detect clicks.