OnPointerClick のコールバックを受け取りたいときにインターフェースを実装する。
Use the IPointerClickHandler Interface to handle click input using OnPointerClick callbacks. Ensure an Event System exists in the Scene to allow click detection. For click detection on non-UI GameObjects, ensure a PhysicsRaycaster is attached to the Camera.
using UnityEngine; using UnityEngine.EventSystems;
public class Example : MonoBehaviour, IPointerClickHandler { //Detect if a click occurs public void OnPointerClick(PointerEventData pointerEventData) { //Output to console the clicked GameObject's name and the following message. You can replace this with your own actions for when clicking the GameObject. Debug.Log(name + " Game Object Clicked!"); } }
OnPointerClick | Use this callback to detect clicks. |