Version: 2018.4
public float detailObjectDensity ;

説明

ディテールオブジェクトの密度

This number goes from 0.0 to 1.0, with 1.0 being the original density, and lower numbers resulting in less detail objects being rendered.

See Also: detailObjectDistance.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Terrain.activeTerrain.detailObjectDensity = 0.5f; } }