Version: 5.6
public float detailObjectDensity ;

説明

ディテールオブジェクトの密度

This number goes from 0.0 to 1.0, with 1.0 being the original density, and lower numbers resulting in less detail objects being rendered.

See Also: detailObjectDistance.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Terrain.activeTerrain.detailObjectDensity = 0.5F; } }