obj | 破壊するオブジェクト |
t | オブジェクトを破壊するまでのディレイ時間 |
ゲームオブジェクトやコンポーネント、アセットを削除します
t
秒後にオブジェクトの obj
を破壊します。
obj
は Component の場合、GameObjectからコンポーネントを削除し、破壊します。
obj
が GameObject の場合、GameObject ならびにすべてのコンポーネント、GameObject の子であるすべてのオブジェクトを破壊します。
オブジェクトの破壊は、現在のフレームのアップデート(Update)処理後に行われますが、常にレンダリング前に実行されます。
using UnityEngine;
public class ScriptExample : MonoBehaviour { void DestroyGameObject() { Destroy(gameObject); }
void DestroyScriptInstance() { // Removes this script instance from the game object Destroy(this); }
void DestroyComponent() { // Removes the rigidbody from the game object Destroy(GetComponent<Rigidbody>()); }
void DestroyObjectDelayed() { // Kills the game object in 5 seconds after loading the object Destroy(gameObject, 5); }
// When the user presses Ctrl, it will remove the // BoxCollider component from the game object void Update() { if (Input.GetButton("Fire1") && GetComponent<BoxCollider>()) { Destroy(GetComponent<BoxCollider>()); } } }
UnityEngine.Object 基本クラスの派生オブジェクトを破壊します。Javascript を使用しているユーザーは、.Net の System.Object クラスとの衝突を回避するために Object.Destroy よりも UnityEngine.Object.Destroy を使用することをおすすめします。
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