Version: 5.4

Profiler.GetTotalReservedMemory

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public static uint GetTotalReservedMemory ();

Descripción

Retorna la cantidad reservada de memoria del sistema.

Unity requests an amount of memory the game will use. GetTotalReservedMemory is the full amount that Unity currently has. Part of this memory is used by the game using GetTotalAllocatedMemory and the remained being stored but unused.