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EditorGUILayout.IntPopup

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public static function IntPopup(selectedValue: int, displayedOptions: string[], optionValues: int[], params options: GUILayoutOption[]): int;
public static int IntPopup(int selectedValue, string[] displayedOptions, int[] optionValues, params GUILayoutOption[] options);
public static function IntPopup(selectedValue: int, displayedOptions: string[], optionValues: int[], style: GUIStyle, params options: GUILayoutOption[]): int;
public static int IntPopup(int selectedValue, string[] displayedOptions, int[] optionValues, GUIStyle style, params GUILayoutOption[] options);
public static function IntPopup(selectedValue: int, displayedOptions: GUIContent[], optionValues: int[], params options: GUILayoutOption[]): int;
public static int IntPopup(int selectedValue, GUIContent[] displayedOptions, int[] optionValues, params GUILayoutOption[] options);
public static function IntPopup(selectedValue: int, displayedOptions: GUIContent[], optionValues: int[], style: GUIStyle, params options: GUILayoutOption[]): int;
public static int IntPopup(int selectedValue, GUIContent[] displayedOptions, int[] optionValues, GUIStyle style, params GUILayoutOption[] options);
public static function IntPopup(label: string, selectedValue: int, displayedOptions: string[], optionValues: int[], params options: GUILayoutOption[]): int;
public static int IntPopup(string label, int selectedValue, string[] displayedOptions, int[] optionValues, params GUILayoutOption[] options);
public static function IntPopup(label: string, selectedValue: int, displayedOptions: string[], optionValues: int[], style: GUIStyle, params options: GUILayoutOption[]): int;
public static int IntPopup(string label, int selectedValue, string[] displayedOptions, int[] optionValues, GUIStyle style, params GUILayoutOption[] options);
public static function IntPopup(label: GUIContent, selectedValue: int, displayedOptions: GUIContent[], optionValues: int[], params options: GUILayoutOption[]): int;
public static int IntPopup(GUIContent label, int selectedValue, GUIContent[] displayedOptions, int[] optionValues, params GUILayoutOption[] options);
public static function IntPopup(label: GUIContent, selectedValue: int, displayedOptions: GUIContent[], optionValues: int[], style: GUIStyle, params options: GUILayoutOption[]): int;
public static int IntPopup(GUIContent label, int selectedValue, GUIContent[] displayedOptions, int[] optionValues, GUIStyle style, params GUILayoutOption[] options);

Parámetros

label Optional label in front of the field.
selectedValue The value of the option the field shows.
displayedOptions An array with the displayed options the user can choose from.
optionValues An array with the values for each option.
style Optional GUIStyle.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Valor de retorno

int The value of the option that has been selected by the user.

Descripción

Make an integer popup selection field.

Takes the currently selected integer as a parameter and returns the integer selected by the user.


Rescales the current selected GameObject.

	// Simple Editor Script that lets you rescale the current selected GameObject.
	
	class EditorGUILayoutIntPopup extends EditorWindow {
		var selectedSize : int = 1;
		var names : String[] = ["Normal", "Double", "Quadruple"];
		var sizes : int[] = [1,2,4];
		
		@MenuItem("Examples/Editor GUILayout Int Popup usage")
		static function Init() {
			var window = GetWindow(EditorGUILayoutIntPopup);
			window.Show();
		}
		function OnGUI() {
			selectedSize = EditorGUILayout.IntPopup("Resize Scale: ", selectedSize, names, sizes);
			if(GUILayout.Button("Scale"))
				ReScale();
		}
		function ReScale() {
			if(Selection.activeTransform)
				Selection.activeTransform.localScale =
					Vector3(selectedSize, selectedSize, selectedSize);
			else	Debug.LogError("No Object selected, please select an object to scale.");
		}
	}

public static function IntPopup(property: SerializedProperty, displayedOptions: GUIContent[], optionValues: int[], label: GUIContent, style: GUIStyle, params options: GUILayoutOption[]): void;
public static void IntPopup(SerializedProperty property, GUIContent[] displayedOptions, int[] optionValues, GUIContent label, GUIStyle style, params GUILayoutOption[] options);
public static function IntPopup(property: SerializedProperty, displayedOptions: GUIContent[], optionValues: int[], params options: GUILayoutOption[]): void;
public static void IntPopup(SerializedProperty property, GUIContent[] displayedOptions, int[] optionValues, params GUILayoutOption[] options);
public static function IntPopup(property: SerializedProperty, displayedOptions: GUIContent[], optionValues: int[], label: GUIContent, params options: GUILayoutOption[]): void;
public static void IntPopup(SerializedProperty property, GUIContent[] displayedOptions, int[] optionValues, GUIContent label, params GUILayoutOption[] options);

Parámetros

property The value of the option the field shows.
displayedOptions An array with the displayed options the user can choose from.
optionValues An array with the values for each option.
label Optional label in front of the field.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Descripción

Make an integer popup selection field.