Script interface for Graphics Settings.
| allConfiguredRenderPipelines | All RenderPipelineAssets that are configured |
| currentRenderPipeline | The current active RenderPipelineAsset taking into consideration the default and any active override. |
| defaultRenderingLayerMask | Stores the default value for the RenderingLayerMask property of newly created Renderers. |
| defaultRenderPipeline | The default RenderPipelineAsset that describes how the Scene should be rendered when no override is configured. |
| disableBuiltinCustomRenderTextureUpdate | Disables the built-in update loop for Custom Render Textures, so that you can write your own update loop. |
| lightsUseColorTemperature | Whether to use a Light's color temperature when calculating the final color of that Light." |
| lightsUseLinearIntensity | If this is true, Light intensity is multiplied against linear color values. If it is false, gamma color values are used. |
| logWhenShaderIsCompiled | If this is true, a log entry is made each time a shader is compiled at application runtime. |
| realtimeDirectRectangularAreaLights | Is the current render pipeline capable of rendering direct lighting for rectangular area Lights? |
| renderPipelineAsset | The RenderPipelineAsset that describes how the Scene should be rendered. |
| transparencySortAxis | An axis that describes the direction along which the distances of objects are measured for the purpose of sorting. |
| transparencySortMode | Transparent object sorting mode. |
| useScriptableRenderPipelineBatching | Enable/Disable SRP batcher (experimental) at runtime. |
| videoShadersIncludeMode | If and when to include video shaders in the build. |
| GetCustomShader | Get custom shader used instead of a built-in shader. |
| GetShaderMode | Get built-in shader mode. |
| HasShaderDefine | Returns true if shader define was set when compiling shaders for current GraphicsTier. |
| SetCustomShader | Set custom shader to use instead of a built-in shader. |
| SetShaderMode | Set built-in shader mode. |