The World Particle Collider is used to collide particles against other Colliders in the scene.
|Bounce Factor||Particles can be accelerated or slowed down when they collide against other objects. This factor is similar to the Particle Animator’s Damping property.|
|Collision Energy Loss||Amount of energy (in seconds) a particle should lose when colliding. If the energy goes below 0, the particle is killed.|
|Min Kill Velocity||If a particle’s Velocity drops below Min Kill Velocity because of a collision, it will be eliminated.|
|Collides with||Which Layers the particle will collide against.|
|Send Collision Message||If enabled, every particle sends out a collision message that you can catch through scripting.|
To create a Particle System with Particle Collider:
If Send Collision Message is enabled, any particles that are in a collision will send the message OnParticleCollision() to both the particle’s GameObject and the GameObject the particle collided with.