public static bool CloseScene (SceneManagement.Scene scene, bool removeScene);


sceneThe Scene to be closed/removed.
removeSceneBool flag to indicate if the Scene should be removed after closing.

Valor de retorno

bool Returns true if the Scene is closed/removed.


Close the Scene. If removeScene flag is true, the closed Scene will also be removed from EditorSceneManager.

using UnityEngine;
using System.Collections;
using UnityEditor.SceneManagement;
using UnityEngine.SceneManagement;

public class ExampleClass { void Example() { EditorSceneManager.CloseScene(SceneManager.GetSceneByName("Title Screen"), true); } }