El retraso del echo (Echo delay) en ms. 10 a 5000. Por defecto = 500.
using UnityEngine;
[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioEchoFilter))] public class Example : MonoBehaviour { // Set the delay on the chorus filter to the max working value.
void Start() { GetComponent<AudioEchoFilter>().delay = 5000f; } }