public float delay ;

Descripción

El retraso del echo (Echo delay) en ms. 10 a 5000. Por defecto = 500.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioEchoFilter))] public class ExampleClass : MonoBehaviour { void Start() { GetComponent<AudioEchoFilter>().delay = 5000; } }