A PlayableTrack is a track whose clips are custom playables.
This is a track that can contain PlayableAssets that are found in the project and do not have their own specified track type.
| hideFlags | ¿Debería el objeto estar oculto, guardado con la escena o modificable por el usuario? | 
| name | El nombre del objeto. | 
| duration | The playback duration in seconds of the instantiated Playable. | 
| outputs | A description of the outputs of the instantiated Playable. | 
| isEmpty | Does this track have any clips? | 
| isSubTrack | Is this track a subtrack? | 
| muted | Mutes the track, excluding it from the generated PlayableGraph. | 
| outputs | A description of the outputs of the instantiated Playable. | 
| parent | The owner of this track. | 
| timelineAsset | The TimelineAsset this track belongs to. | 
| GetInstanceID | Devuelve el id de la instancia del objeto. | 
| ToString | Returns the name of the GameObject. | 
| CreatePlayable | Implement this method to have your asset inject playables into the given graph. | 
| CreateClip | Creates a clip on the track with a custom playable asset attached, whose type is specified by T. Throws an InvalidOperationException if the specified type is not supported by the track. | 
| CreateDefaultClip | Creates a default clip for this track, where the clip's asset type is based on any TrackClipTypeAttributes marking the track. | 
| CreateTrackMixer | Creates a mixer used to blend playables generated by clips on the track. | 
| GetChildTracks | The list of subtracks or child tracks attached to this track. | 
| GetClips | Returns an enumerable list of clips owned by the track. | 
| OnAfterTrackDeserialize | Override this method to receive a callback after Unity deserializes your track. | 
| OnBeforeTrackSerialize | Override this method to receive a callback before Unity serializes your track. | 
| Destroy | Elimina un gameobject, componente o asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Hace que el objeto target no sea destruido automáticamente cuando se cargue una nueva escena. | 
| FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. | 
| FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. | 
| Instantiate | Clona el objeto original y devuelve el clon. | 
| CreateInstance | Crea una instancia de un objeto scriptable. | 
| bool | ¿Existe el objeto? | 
| operator != | Compare si dos objetos se refieren a un objeto diferente. | 
| operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. | 
| Awake | Esta función se llama cuando el script ScriptableObject empieza. | 
| OnDestroy | Esta función se llama cuando el objeto scriptable se destruirá. | 
| OnDisable | Esta función se llama cuando el objeto scriptable se va fuera del alcance (scope). | 
| OnEnable | Esta función se llama cuando el objeto es cargado. |