Terrain.heightmapPixelError

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public float heightmapPixelError ;

Descripción

An approximation of how many pixels the terrain will pop in the worst case when switching lod.

A higher value reduces the number of polygons drawn.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Terrain.activeTerrain.heightmapPixelError = 10; } }